export interface OptionalWebSocketManagerOptionsOptional additional configuration for the WebSocketManager
compression : CompressionMethod | null
The compression method to use
encoding : Encoding
The encoding to use
identifyProperties : GatewayIdentifyProperties
Properties to send to the gateway when identifying
initialPresence : GatewayPresenceUpdateData | null
Initial presence data to send to the gateway when identifying
Value between 50 and 250, total number of members where the gateway will stop sending offline members in the guild member list
The total number of shards across all WebsocketManagers you intend to instantiate. Use null to use Discord's recommended shard count
shardIds : number[] | ShardRange | null
The ids of the shards this WebSocketManager should manage. Use null to simply spawn 0 through shardCount - 1
version : string
The gateway version to use
buildIdentifyThrottler(manager: WebSocketManager) : Awaitable<IIdentifyThrottler>
Builds an identify throttler to use for this manager's shards
buildStrategy(manager: WebSocketManager) : IShardingStrategy
Builds the strategy to use for sharding
const manager = new WebSocketManager({
token: process.env.DISCORD_TOKEN,
intents: 0, // for no intents
rest,
buildStrategy: (manager) => new WorkerShardingStrategy(manager, { shardsPerWorker: 2 }),
}); retrieveSessionInfo(shardId: number) : Awaitable<SessionInfo | null>
Function used to retrieve session information (and attempt to resume) for a given shard
const manager = new WebSocketManager({
async retrieveSessionInfo(shardId): Awaitable<SessionInfo | null> {
// Fetch this info from redis or similar
return { sessionId: string, sequence: number };
// Return null if no information is found
},
}); updateSessionInfo(shardId: numbersessionInfo: SessionInfo | null) : Awaitable<void>
Function used to store session information for a given shard